Shells & Feathers
Tic-Tac-Toe
Ready to play
Get three in a row against the forest Spirit or a friend on the same device.
Peaceful games from the forest
Peaceful games from the forest
Tic-Tac-Toe
Ready to play
Get three in a row against the forest Spirit or a friend on the same device.
Checkers
Ready to play
Checkers with acorn and leaf pieces, in Classic or Fog of War, against the forest Spirit or a friend on the same device.
Tic-Tac-Toe · three in a row wins
Starting a new match below replaces it.
A one-minute practice on its own board shows how to play. Nothing in it counts toward your records.
Use the arrow keys to move between squares, and Enter or Space to place a piece.
Tic-Tac-Toe
Get three of your pieces in a row: across, down or diagonally.
Share one device and take turns. The turn line above the board shows whose move it is.
Menu, above the board, pauses the game and holds Restart, Change Mode and All Games.
Tab to the board, move between squares with the arrow keys, and press Enter or Space to place a piece.
Checkers · capture every piece, or leave no move
Starting a new match below replaces it.
A one-minute practice on its own board shows how to play. Nothing in it counts toward your records.
Use the arrow keys to move between the dark squares. Press Enter or Space on a piece to pick it up, then on the square it should move to. Escape puts the piece back.
Last move
Checkers
Classic checkers (draughts): one side plays acorns, the other leaves.
Capture every piece on the other side, or leave it with no move.
Reach the far row to be crowned (crown and gold ring). Kings move and capture backward too. Being crowned ends the move.
40 moves each with no capture and no ordinary piece moved.
Pick your side and Gentle, Balanced or Wise. Your pieces start at the bottom. Gentle looks one move ahead and can miss a trap; Balanced looks three moves ahead; Wise looks as far ahead as a moment allows and always plays its best move. In Fog of War the Spirit sees only what you would, and guesses at the rest.
Sound and motion for every game
This browser isn’t saving anything right now (storage is blocked or full). Changes last until you close the page.
Sound starts after your first tap, click or key press, and pauses while the page is hidden.
Pieces, sides, rules and the Spirit’s difficulty belong to each game, on its own screen.
Settings, records and achievements are kept in this browser only. To clear just one game’s progress, use the button at the end of that game in Your Path.
Records, game by game, and your achievements
This browser isn’t saving anything right now (storage is blocked or full). New results last until you close the page.
| Difficulty | Wins | Draws | Losses |
|---|
Shared games are kept apart: a two-player win is never counted as one of your wins.
Classic and Fog of War together; each is below.
| Difficulty | Wins | Draws | Losses |
|---|
| Difficulty | Wins | Draws | Losses |
|---|
Shared games are kept apart: a two-player win is never counted as one of your wins.
This browser isn’t saving anything right now (storage is blocked or full). Achievements unlocked now last until you close the page.
“Against the Spirit” counts only your own games against the Spirit; games for two players on this device have their own entries and never count as anyone’s win. Achievements are unlocked once, from what really happened: nothing is guessed from older totals. Clearing a game’s progress in Your Path locks its achievements again, with the Collection entries that need them.
Practice only: nothing here counts toward your records or achievements.